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FSX - VoxATC 6 46 WITH 49



Yes, please! More support for VFR flying and interacting with ATC while VFR would be wonderful! I fly VFR in real life most of the time, and I really miss VFR radio comms in the sim. Specifically, being able to contact clearance for a VFR departure, calling for taxi clearance, tower take-off clearance, flight following and interacting with non-towered traffic via CTAF frequencies would be a dream come true!


+1 on VFR. IMHO, new pilots and users of the sim are more likely to be using VFR interaction whilst many experienced users seeking out IFR are as likely to use third-party live ATC services anyway. Having it would add to the immersion factor with uncontrolled airports.




FSX - VoxATC 6 46 WITH 49




Probably the biggest issue with voice recognition is the span of three platforms. I regularly play Tower3D Pro on my Windows box where I went through the accessibility wizard to train my computer to understand my voice and it works perfectly. I can speak naturally and fast and computer understands me very well. However this is on Windows and it would be just one complex piece of extra feature to support that single platform. Mac probably has also possibility to have decent voice recognition but what bout Linux?


One thing you could do, is support some of the prexisting plug in based ATC systems with more robust features, Datarefs Etc. some of them are very good, having more access or better tailored access to improve them even further is a good thing. Conversely if thats not an option, more voices better integration into regional differences and things of that nature


I agree. Something based on clickable menus and options. Easy like P3D but more complete. The voices and the natural way the text is readed still amazes me in 2018.For non-english natives, and also for non ATC experts out there, all that voice recognition options people are asking, are too difficult. Better read options and choose the ATC interaction you prefer.Also Id like the ATC system could be compatible with AI Traffic packages like WT3 or X-Life.


This! I think a better interaction with the AI planes, including those coming from external addons would make the simulation come to life. ATC placing you between two other planes for landing would be very immersive.


There was a program many years ago called Radar Contact by JDT LLC for MSFS. What that program was able to do is really what X-Plane needs. I know a plug-in was created to try and allow this software to run in X-Plane, but if one could even just license the code and use it for the basis of default ATC you would be far ahead. Obviously, AI aircraft also needs to come in to play when dealing with ATC.


The Radar Contact program and its documentation and feature set can still be found at //www.jdtllc.com/The guys (with a real ATC Controller among them) implemented 7110.65 FAA Rules (current at that time) and real world procedures, it had several voice sets etc.The tool won several top awards.


4) Support for recording player voice: The way I see this option being used is because in real life you can listen to pilots from different countries. If a recording tool allows the player to record different sentences, numbers, and airliners, we can have a good variety of voices and accents, with the community recording those files and sharing them. I agree, TTS voices are more flexible, but this system can open the community to create amazing variety in the communications. (ProATC is a software for FSX that allowed something like this)


5) Multiplayer support: This is the holy grail. ATC is able to control multiplayer users. ATC approves flight plans and fits the users in a spot for takeoff/landing calculating the number of flights in that airport and that moment. It really works like an automatized ATC. I can talk with ATC controllers using the voice recognition system -or some menu option-, so other real users can hear me too. If a user ignores ATC control it will ban temporarily.


Most of my points have been already mentioned, proper ATC for VFR, dynamic assignment of SID/STAR, vectoring, shortcuts, etc. I would not detail them again, but I concur with most of the points above. Of course, it would be nice not being vectored against a mountain.


I would add, a better Ground ATC, not only giving taxiways but also alerting about surrounding traffic, or giving directions if were lost or confused.Important is also that ATC reacts if we are not properly following the procedures, i.e. if we dont get in contact with the right controller, or if we deviate from our flight plan. Of course, I dont expect that they scramble the fighters (but that would be cool!), but at least that we are alerted that theres an issue.


Linked to the ATC system is the AI traffic. We need many aircraft going around so that we feel its a live world, to get the same impression as we have with road traffic. This means having traffic in each airport, of course, less in small airstrips, and more in big international airports. And the traffic should be in line with the type of airport, hence no small GA aircraft in big airports or the other way around. Also, military traffic in military airfields. And AI traffic could do some unexpected things from time to time.


Oh, I forgot, many people are talking about already existing ATC addons to take as examples. I would check Pilot2ATC. Its voice controlled and it offers a wide range of possibilities to interact with the ATC.


One thing is missing though many times: The complete interaction with AI-traffic, full awareness of the terrain and the restricted/prohibited areas. I think, this is the core part of what a good ATC must be built upon to.


Why not laying a proper framework with a dedicated ATC/AI-traffic-SDK enabling those specialists doing their job for the nitty-gritty? Or may be hiring a real expert in this matter would pay off as well in the long term?


1. Understanding SIDs and STARs, with their respective speed and altitude restrictions;2. Understanding airways;3. Understanding terrain around the airport so as not to vector me into a mountain;4. Allowing me to request altitude changes so I can climb as fuel burns off;5. Allowing me to request descent so I can descend when indicated by a third-party FMCs VNAV calculations;6. Either allowing me to choose a STAR, or giving me a STAR and/or vectors before TOD.


-VFR ATC should be a thing, including callouts by AI aircraft on common frequencies when necessary-constant altitude change requests and AI aircraft not being able to follow instructions leads to overload of the same messages and we start to ignore them-maybe an interface or ability for addon traffic programs to be able to use the same ATC as the player (with AI callouts)


The benefit is that people can then choose from many different potential ATC plugin solutions that are specific to their needs and or desires. Why not let the non Lamimar developers do the heavy lifting on this issue by enabling them to create solutions with a righteous and robust API !


AI needs to work with ATC to make messages more realistic.So better AI definitions for taxiways, routes, patterns and air routes need to be created, like the detail in world traffic 3.ATC messages then work on a simple set of rules based upon using points on those routes eg pushback, hold, cleared for taksoff- as now.Add an API for people to add their own messages and create regional differences, or add more realism to an airport design.Sounds like a great job for the developers and the community, beccuase this is just too big a job for xplane.


hi, Mark from Australia. The main problem with the x-plane 11 atc system as far as ai traffic behaviour goes as far as i can see stems from the fact that the ai traffic does not actually fly complete real flight plans, instead it just randomly generates itself near the user aircraft. You really need to look at the way microsoft fsx handles atc.


1. being able to plan a flight directly within x-plane 11 using a built in flight planner,vfr and or ifr ,a map that shows your current flightplan and automatic installation of that flightplan into the aircrafts gps etc. then having atc fully aware of that flightplan and all the other ai flightplans at the airport you are departing from.


Aircraft separation. All to often AI planes are over taking or using opposite direction for take off within 5 miles of the runway that ATC has vectored me for. Also at times it seems that ATC keeps the altitude high resulting in a slam dunk to an airport.


Maybe we could create a custom ATC design and editing tool that would allow people to create and specify custom traffic patterns and proper altitude hazards for any given airport, along with an easy to use options tick list to configure it to your liking along with custom call signs etc.


I really feel that we need to involve the whole community and empower them to do the heavy lifting by creating and sharing custom ATC configs for all of the different airports that they fly at and are already very familiar with. I know that there are lots of real ATC guys out there who would be more than willing to help design and build out these new virtual ATC servers that we could then share with each other.


My wish list (all IFR): (all very similar to 124th ATC, but working rock solid)Read my flight plan (horizontal and vertical planning) from the FMC. Use the SID I programmed or give me a new one.Provide the taxi route to my departure runway.Take care of other traffic, runways etc..Take care of WT3 traffic.Let me request waypoint/flight level changes.Guide me along my planned route, take care of my ToD, take care of the terrain (esp. mountains) when descending.Give me a runway, STAR, TRANS and guide me there.Help me with changing frequencies according to real procedures.All Windows and fonts should be scalable for 4k monitors.


Guys,here in Europe we have probably thousands of small airfields with a lot of glider-traffic (especially on weekends).Please bring them into the X-Plane skies and lets have some basic ATC for this VFR airfields. 2ff7e9595c


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